<html>
	<head>
		<meta charset="utf-8"></meta>
		<title>BFrustum</title>
		<link href="./style.css" rel="stylesheet" type="text/css"/>
	</head>
	<body>
		<div class="class" name="BFrustumX">
			<h1>BFrustumX</h1>
			<p id="resume"><a href="#desc">详细</a></p>
			<h2>public</h2>
			<table id="public">
				<tr><td align="right">inline </td><td><a href="#BFrustumX()">BFrustumX</a>();</td></tr>
				<tr><td align="right">inline void </td><td><a href="#setPlane(int, const BPlane&)">setPlane</a>(int index, const BPlane& plane);</td></tr>
				<tr><td align="right">inline const BPlane&amp; </td><td><a href="#plane(int) const">plane</a>(int index) const;</td></tr>
				<tr><td align="right">inline void </td><td><a href="#setNear(int, const BVector&)">setNear</a>(int index, const BVector& vertex);</td></tr>
				<tr><td align="right">const BVector&amp; </td><td><a href="#near(int) const">near</a>(int index) const;</td></tr>
				<tr><td align="right">inline void </td><td><a href="#setFar(int, const BVector&)">setFar</a>(int index, const BVector& vertex);</td></tr>
				<tr><td align="right">const BVector&amp; </td><td><a href="#far(int) const">far</a>(int index) const;</td></tr>
				<tr><td align="right">inline bool </td><td><a href="#clip(const BVectorX<T>&) const">clip</a>(const BVectorX<T>& v) const;</td></tr>
				<tr><td align="right">inline bool </td><td><a href="#clip(const BBoxX<T>&) const">clip</a>(const BBoxX<T>& box) const;</td></tr>
				<tr><td align="right">inline bool </td><td><a href="#clip(const BSpaceX<T>&) const">clip</a>(const BSpaceX<T>& space) const;</td></tr>
				<tr><td align="right">inline BSpace </td><td><a href="#space() const">space</a>() const;</td></tr>
			</table>
			<div id="desc">
				<h2>详细介绍：</h2>
			</div>
			<h2 id="docs">成员文档：</h2>
			<div id="BFrustumX()">
				<h3>inline BFrustumX();</h3>
			</div>
			<div id="setPlane(int, const BPlane&)">
				<h3>inline void setPlane(int index, const BPlane&amp; plane);</h3>
			</div>
			<div id="plane(int) const">
				<h3>inline const BPlane&amp; plane(int index) const;</h3>
			</div>
			<div id="setNear(int, const BVector&)">
				<h3>inline void setNear(int index, const BVector&amp; vertex);</h3>
			</div>
			<div id="near(int) const">
				<h3>const BVector&amp; near(int index) const;</h3>
			</div>
			<div id="setFar(int, const BVector&)">
				<h3>inline void setFar(int index, const BVector&amp; vertex);</h3>
			</div>
			<div id="far(int) const">
				<h3>const BVector&amp; far(int index) const;</h3>
			</div>
			<div id="clip(const BVectorX<T>&) const">
				<h3>inline bool clip(const BVectorX&lt;T&gt;&amp; v) const;</h3>
			</div>
			<div id="clip(const BBoxX<T>&) const">
				<h3>inline bool clip(const BBoxX&lt;T&gt;&amp; box) const;</h3>
			</div>
			<div id="clip(const BSpaceX<T>&) const">
				<h3>inline bool clip(const BSpaceX&lt;T&gt;&amp; space) const;</h3>
			</div>
			<div id="space() const">
				<h3>inline BSpace space() const;</h3>
			</div>
		</div>
	</body>
</html>